It is possible using Drag&drop or VoxTree RMB menu. Importing spline profile is now very user-friendly. You will be able to add new profiles, drag volumes/external objects to that windows, Add/delete/rename items/folders. improved a lot Model/Splines tabs in Voxel room. In paint mode and voxel surface mode you will be able to choose style of brushing-new one with smooth stroke shape and self intersection like in PS or rather old-style (but improved) with strict following alpha shape (but with strict self intersection). New option in brush settings - "Keep color along stroke" to be able to draw fur-like textures. possibility to save separate voxel layers as 3B files (with subtree or no). Only visible faces will be baked in retopo tool during baking operations. support of multiple UV sets in retopo room. Specular contrast/brightness in Layer options will work more correctly. 3D-Coat will store changed data to User's folder and will not change initially installed files, so will not require admin right. possibility to paint through object, start stroke besides object or end stroke besides object - stroke will never dive into object, it will be drawn over it's top, it gathers advantages from both - projection and direct painting. All big numbers in all tools will be written in readable form - like 31 765 321 (compare with 31765321) You may change mesh resolution to any given number of polygons. Arbitrary change resolution of voxel volume done. Support of instancing (Look Instancer toll + new check box in Merge tool). 3DC will respect negative volumes in Merge tool, instancing mode You may select and operate over them, but can't change them. Full support of selecting invisible objects. much better preview of cube-mapped material in paint room. import color, specular, normal, displacement Compatibility with OBJ files from Rhino improved subdivide individual faces in retopo room will not destroy UV-coordinates paint with cavity detection a lot faster. It is useful to perform UV mapping over repeatable or symmetric details. primitives controls a bit more convenient - it will always be possible to rotate camera + arrows will never become too small. much better algorithm for adding external normalmap + painted depth in ppp. possibility to merge mesh into voxel scene without actual voxelization. "New" will reset primitives and merge tool painting over edge to be anti-aliased even in not "Fade on edge" mode much more accurate fading on edges while getting back projection from Photoshop OBJ files from Wings3D with instancing supported. merging without voxelizing will create 1 volume per object for convenience. Voxel surface layers will be correctly baked with occlusion (including not voxelized layers). Quality of voxel drawing with "E" panel curves/lasso improved a lot. AUTOPO will always produce meshes without holes. load grayscale pictures as contours in E-panel (through "Load shape" button). Image picker will respect usual navigation rules to navigate image. support of painting/carving over planes/surfaces defined by 3 or 4 points
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